fluid_simulation_0001.bobj.gz
Looking at the weather forecast for the following week, we calculated the volume of water that would hit the computer on a specific day if we left it outside in the rain. Then, we simulated a drop of water of these dimensions falling on the computer in a simulated 3D environment. Finally, we 3D-printed the shape water took in resin, and finished it to resemble water suspended in motion, before placing it exactly where it was simulated to fall.
The work explores the different modes through which water is abstracted, measured, and digitised to be predicted and controlled. These computationally demanding tasks are processed daily in large data centres, where forecast weather and water simulations for engineering and visual effects are produced. The printed “still water” rests, as if on a pedestal, on the computer that is plugged in and running, its fan audibly spinning.

